QUICK SCRAPVS CPU
CPU0
LIVE BOUT NEUTRAL Shuffling the deck…
YOU0
CPU HAND9 CARDS
CPU · SHADOW
Draw pile
READY
YOU · NATY
Tap START MATCH to wrestle.
YOUR HAND9 CARDS

Swipe left or right to see every card. Bright cards are legal.

MATCH CALL

The mat is yours.

THE DRAWEach wrestler starts with 9 cards. Both draw a visible tenth card; the higher value starts. A tie redraws, and every drawn card stays in your hand.

DRAW CARDSYou may draw one or both of your two draw cards during your turn. Drawing never ends your turn, so you may draw again or play a legal card afterward.

NEUTRALPlay Takedown for 3 points and move to the top position.

ON BOTTOMPlay Escape for 1 point and return to neutral, or Reversal for 2 points and move on top.

ON TOPPlay Near Fall for the points shown. A Pin may be played from any position.

PINPin can be played from neutral, top, or bottom. The opponent must play Defense or the match ends immediately.

DEFENSEDefense cancels an incoming Takedown, Reversal, or Pin and leaves the position unchanged. The attacker gets the next transition unless the defender plays Momentum.

MOMENTUMMomentum skips your opponent and lets you immediately play again from the current position. Examples: Takedown → Momentum → Near Fall; Escape → Momentum → Takedown; Defense → Momentum → your legal counter.

OVERTIMEIf the final score is tied, both wrestlers enter a visible high-card draw. Highest card wins. A tied draw keeps redrawing until there is a winner.

WINNINGA Pin wins instantly. A 15-point lead is a Technical Fall. A final margin of 8–14 is a Major Decision, and 1–7 is a Decision.

UNIVERSEFinish matches to earn XP and unlock card looks. Wins raise Rank Points; losses lower Rank Points but still earn XP. Progress saves on this device.

BUILD YOUR LEGACY. UNLOCK YOUR LOOK.

100RANK POINTS
0UNIVERSE XP
0–0RECORD

100 XP TO VOLTAGE

Progress saves automatically on this device.

The CPU is attacking. Use Defense to stop it?

WIN

YOU OWNED THE MAT

SHOP THE CARD GAME